Rendering with raylib.
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10
src/gen.c
10
src/gen.c
@@ -12,8 +12,14 @@ void gen(void) {
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for (int x = 0; x < VOL_WIDTH; x++) {
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for (int y = 0; y < VOL_HEIGHT; y++) {
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for (int z = 0; z < VOL_DEPTH; z++) {
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if (rand() % 2 == 0) vol_set_vox(x, y, z, COL_WHT);
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else vol_set_vox(x, y, z, COL_BLK);
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int r = rand() % 4;
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switch (r) {
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case 0: vol_set_pt(x, y, z, COL_WHT); break;
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case 1: vol_set_pt(x, y, z, COL_GRY); break;
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case 2: vol_set_pt(x, y, z, COL_GRN); break;
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case 3: vol_set_pt(x, y, z, COL_BLU); break;
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default: vol_set_pt(x, y, z, COL_MAG);
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}
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}
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}
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}
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