Rendering with raylib.

This commit is contained in:
2025-12-05 22:28:21 -05:00
parent 0984dec745
commit ffe092e1e1
7 changed files with 22 additions and 32 deletions

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@@ -10,7 +10,7 @@ OBJ_DIR = $(BUILD_DIR)/obj
CC = clang -std=c23
LINK = clang
CFLAGS = -Wall -DDBG -ggdb -fsanitize=leak
LDFLAGS = -lGL -lX11 -lXi -lXcursor -ldl -lpthread -lm
LDFLAGS = -lraylib
PRINT = echo -e
SRC_FILES = $(wildcard $(SRC_DIR)/*.c)

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@@ -12,8 +12,14 @@ void gen(void) {
for (int x = 0; x < VOL_WIDTH; x++) {
for (int y = 0; y < VOL_HEIGHT; y++) {
for (int z = 0; z < VOL_DEPTH; z++) {
if (rand() % 2 == 0) vol_set_vox(x, y, z, COL_WHT);
else vol_set_vox(x, y, z, COL_BLK);
int r = rand() % 4;
switch (r) {
case 0: vol_set_pt(x, y, z, COL_WHT); break;
case 1: vol_set_pt(x, y, z, COL_GRY); break;
case 2: vol_set_pt(x, y, z, COL_GRN); break;
case 3: vol_set_pt(x, y, z, COL_BLU); break;
default: vol_set_pt(x, y, z, COL_MAG);
}
}
}
}

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@@ -14,5 +14,6 @@ typedef struct {
#define COL_RED (Col) {255, 0, 0}
#define COL_GRN (Col) {0, 255, 0}
#define COL_BLU (Col) {0, 0, 255}
#define COL_MAG (Col) {255, 127, 255}
#endif

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@@ -1,16 +1,17 @@
#ifndef VOL_H
#define VOL_H
#include "vox.h"
#include "pt.h"
#include "col.h"
#define VOL_WIDTH 128
#define VOL_HEIGHT 128
#define VOL_DEPTH 128
#define VOL_SZ 8
#define VOL_WIDTH VOL_SZ
#define VOL_HEIGHT VOL_SZ
#define VOL_DEPTH VOL_SZ
// The volume in which our voxels may be found.
extern Vox volume[VOL_WIDTH][VOL_HEIGHT][VOL_DEPTH];
// The volume in which our points may be found.
extern Pt volume[VOL_WIDTH][VOL_HEIGHT][VOL_DEPTH];
void vol_set_vox(int x, int y, int z, Col col);
void vol_set_pt(int x, int y, int z, Col col);
#endif

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@@ -1,13 +0,0 @@
#ifndef VOX_H
#define VOX_H
#include "col.h"
#include <stdint.h>
// A voxel.
typedef struct {
Col col;
} Vox;
#endif

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@@ -1,8 +1,7 @@
#include "include/main.h"
#include "include/gen.h"
#include "include/vol.h"
#include "include/vox.h"
#include "include/render.h"
#include <stdio.h>
@@ -11,11 +10,7 @@ int main(int argc, char** argv) {
gen();
Vox testvox = volume[10][5][20];
printf(
"Test voxel is (%d, %d, %d)\n", testvox.col.r, testvox.col.g,
testvox.col.b
);
render();
return 0;
}

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@@ -2,9 +2,9 @@
#include <stdlib.h>
Vox volume[VOL_WIDTH][VOL_HEIGHT][VOL_DEPTH];
Pt volume[VOL_WIDTH][VOL_HEIGHT][VOL_DEPTH];
void vol_set_vox(int x, int y, int z, Col col) {
void vol_set_pt(int x, int y, int z, Col col) {
if (x >= 0 && x < VOL_WIDTH && y >= 0 && y < VOL_HEIGHT && z >= 0 &&
z < VOL_DEPTH)
volume[x][y][z].col = col;