Plate generation.

This commit is contained in:
2025-12-06 19:44:27 -05:00
parent d52e19740e
commit 4d372ff3d1
4 changed files with 51 additions and 11 deletions

View File

@@ -1,6 +1,9 @@
#include "include/gen.h"
#include "include/col.h"
#include <stdlib.h>
#include <time.h>
Vec2 asth[WORLD_SZ][WORLD_SZ] = {
{
(Vec2){.x = 1, .y = 2},
@@ -84,10 +87,45 @@ Vec2 asth[WORLD_SZ][WORLD_SZ] = {
},
};
Plate lith[NPLATES] = {
(Plate){.col = COL_BLU,
.nverts = 4,
.verts = {(Pt){0, 0}, (Pt){7, 0}, (Pt){7, 5}, (Pt){4, 4}}},
(Plate){COL_RED, 4, {(Pt){0, 0}, (Pt){4, 4}, (Pt){2, 7}, (Pt){0, 7}}},
(Plate){COL_GRN, 4, {(Pt){4, 4}, (Pt){7, 5}, (Pt){7, 7}, (Pt){2, 7}}},
};
Plate lith[NPLATES];
// Find the point for an index to the edge of the world.
Pt world_edge_idx_to_pt(int idx) {
if (0 <= idx && idx < 8) {
return (Pt){idx, 0};
} else if (8 <= idx && idx < 16) {
return (Pt){7, idx - 8};
} else if (16 <= idx && idx < 24) {
return (Pt){idx - 16, 0};
} else if (24 <= idx && idx < 32) {
return (Pt){7, idx - 24};
} else {
exit(122);
}
}
void gen_lith() {
srand(time(NULL));
Pt p1 = {(rand() % 6) + 1, 0};
Pt p2 = {(rand() % 6) + 1, 7};
lith[0] = (Plate){
.col = COL_RED,
.nverts = 4,
.verts = {
(Pt){0, 0},
p1,
p2,
(Pt){0, 7},
},
};
lith[1] = (Plate){.col = COL_RED,
.nverts = 4,
.verts = {
p1,
(Pt){7, 0},
(Pt){7, 7},
p2,
}};
}

View File

@@ -6,7 +6,7 @@
#include <stdint.h>
#define WORLD_SZ 8
#define NPLATES 3
#define NPLATES 2
// A two dimensional vector.
typedef struct {
@@ -25,7 +25,7 @@ typedef struct {
typedef struct {
Col col; // The color the plate should be drawn as.
uint8_t nverts; // The number of vertices the plate has.
Pt verts[4]; // The vertices of the plate.
Pt verts[10]; // The vertices of the plate.
} Plate;
// The asthenosphere; contains a grid of force vectors.
@@ -33,6 +33,6 @@ extern Vec2 asth[WORLD_SZ][WORLD_SZ];
// The lithosphere; contians a list of plates.
extern Plate lith[NPLATES];
void gen(void);
void gen_lith(void);
#endif

View File

@@ -1,10 +1,12 @@
#include "include/main.h"
#include "include/gen.h"
#include "include/render.h"
#include <raylib.h>
int main(int argc, char** argv) {
gen_lith();
InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Terrin");
SetTargetFPS(110);

View File

@@ -21,7 +21,7 @@ void render() {
// Convert the vertices from world coordinates (Pt) to screen
// coordinates (Vector2).
Vector2 screen_verts[4];
Vector2 screen_verts[10];
for (int j = 0; j < plate.nverts; j++) {
screen_verts[j] = PointToVector2(plate.verts[j]);
}