Marching cubes.
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51
src/render.c
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51
src/render.c
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#include "include/render.h"
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#include "include/vol.h"
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#include <raylib.h>
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void render(void) {
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InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Terrin");
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Camera3D cam = {0};
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cam.position =
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(Vector3){VOL_WIDTH / 2.f, VOL_HEIGHT * .75f, VOL_DEPTH / 2.f};
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cam.target = (Vector3){0, 0, 0};
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cam.up = (Vector3){0.0f, 1.0f, 0.0f};
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cam.fovy = 70.f;
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cam.projection = CAMERA_PERSPECTIVE;
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SetTargetFPS(110);
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while (!WindowShouldClose()) {
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UpdateCamera(&cam, CAMERA_FREE);
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BeginDrawing();
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ClearBackground((Color){0, 0, 0, 0});
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BeginMode3D(cam);
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for (int x = 0; x < VOL_WIDTH; x++) {
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for (int y = 0; y < VOL_HEIGHT; y++) {
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for (int z = 0; z < VOL_DEPTH; z++) {
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Pt v = volume[x][y][z];
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DrawSphere(
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(Vector3){(float)x, (float)y, (float)z}, 0.2f,
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(Color){v.col.r, v.col.g, v.col.b, 255}
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);
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}
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}
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}
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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}
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CloseWindow();
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}
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