Chess.
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@@ -1,5 +1,6 @@
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package chess;
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import chess.Util.Col;
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import javalib.impworld.*;
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class Game extends World {
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@@ -18,6 +19,8 @@ class Game extends World {
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this(
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new Player(Util.Col.WHITE), new Player(Util.Col.BLACK), new Board()
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);
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this.setup();
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}
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public WorldScene makeScene() {
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@@ -30,4 +33,72 @@ class Game extends World {
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this.bigBang(Util.boardW * Util.scale, Util.boardW * Util.scale, 0.01);
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}
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void draw() { this.scene = this.board.draw(); }
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void setup() {
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this.board.board.put(new Coord(0, 0), new Rook(Util.Col.BLACK));
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this.board.board.put(new Coord(1, 0), new Knight(Util.Col.BLACK));
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this.board.board.put(new Coord(2, 0), new Bishop(Util.Col.BLACK));
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this.board.board.put(new Coord(3, 0), new King(Util.Col.BLACK));
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this.board.board.put(new Coord(4, 0), new Queen(Util.Col.BLACK));
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this.board.board.put(new Coord(5, 0), new Bishop(Util.Col.BLACK));
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this.board.board.put(new Coord(6, 0), new Knight(Util.Col.BLACK));
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this.board.board.put(new Coord(7, 0), new Rook(Util.Col.BLACK));
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this.board.board.put(new Coord(0, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(1, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(2, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(3, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(4, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(5, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(6, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(new Coord(7, 1), new Pawn(Util.Col.BLACK));
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this.board.board.put(
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new Coord(0, 0).rel(Util.Col.WHITE), new Rook(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(1, 0).rel(Util.Col.WHITE), new Knight(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(2, 0).rel(Util.Col.WHITE), new Bishop(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(3, 0).rel(Util.Col.WHITE), new King(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(4, 0).rel(Util.Col.WHITE), new Queen(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(5, 0).rel(Util.Col.WHITE), new Bishop(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(6, 0).rel(Util.Col.WHITE), new Knight(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(7, 0).rel(Util.Col.WHITE), new Rook(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(0, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(1, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(2, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(3, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(4, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(5, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(6, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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this.board.board.put(
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new Coord(7, 1).rel(Util.Col.WHITE), new Pawn(Util.Col.WHITE)
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);
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}
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}
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