h
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@@ -11,7 +11,7 @@ import tester.Tester;
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class Examples {
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class Examples {
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void testRun(Tester t) {
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void testRun(Tester t) {
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Game game = new Game();
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Game game = new Game(2);
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game.run();
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game.run();
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}
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}
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}
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}
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@@ -43,10 +43,11 @@ class Util {
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// A game of 2048.
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// A game of 2048.
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class Game extends World {
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class Game extends World {
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int score; // The current score.
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int score; // The current score.
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int sz; // The size of the grid.
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int sz; // The size of the grid.
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int width; // The width of the image in pixels.
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int width; // The width of the image in pixels.
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Board board; // The game board.
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Board board; // The game board.
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boolean gameOver; // Whether the game is over
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Game(int score, int sz, int width, Board board) {
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Game(int score, int sz, int width, Board board) {
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this.score = score;
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this.score = score;
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@@ -61,6 +62,17 @@ class Game extends World {
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this.sz = Util.defaultWidth;
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this.sz = Util.defaultWidth;
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this.width = this.sz * Util.scale;
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this.width = this.sz * Util.scale;
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this.board = new Board(this.sz);
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this.board = new Board(this.sz);
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this.gameOver = false;
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this.board.randGen();
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this.board.randGen();
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}
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Game(int w) {
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this.score = 0;
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this.sz = w;
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this.width = this.sz * Util.scale;
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this.board = new Board(this.sz);
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this.gameOver = false;
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this.board.randGen();
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this.board.randGen();
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this.board.randGen();
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this.board.randGen();
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}
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}
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@@ -72,12 +84,39 @@ class Game extends World {
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new TextImage("Score: " + this.score, 20, Color.RED),
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new TextImage("Score: " + this.score, 20, Color.RED),
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this.width / 2, 20
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this.width / 2, 20
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);
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);
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// Display game over message if the game is over
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if (this.gameOver) {
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WorldImage gameOverText =
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new TextImage("Game Over!", 40, Color.RED);
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WorldImage background = new RectangleImage(
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this.width / 2, 50, OutlineMode.SOLID, new Color(0, 0, 0, 150)
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);
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scene.placeImageXY(
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new OverlayImage(gameOverText, background), this.width / 2,
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this.width / 2
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);
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}
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return scene;
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return scene;
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}
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}
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public void onKeyEvent(String key) {
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public void onKeyEvent(String key) {
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System.out.println("got key" + key);
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System.out.println("got key" + key);
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// If game is over, ignore movement keys
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if (this.gameOver) {
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// Optional: restart game with 'r' key
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if (key.equals("r")) {
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this.score = 0;
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this.board = new Board(this.sz);
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this.gameOver = false;
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this.board.randGen();
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this.board.randGen();
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}
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return;
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}
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int score = 0;
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int score = 0;
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if (key.equals("left") || key.equals("h"))
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if (key.equals("left") || key.equals("h"))
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@@ -91,6 +130,9 @@ class Game extends World {
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else return;
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else return;
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this.score += score;
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this.score += score;
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// Check if game is over after the move
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this.gameOver = this.board.isGameOver();
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}
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}
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void run() { this.bigBang(this.width, this.width, 0.01); }
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void run() { this.bigBang(this.width, this.width, 0.01); }
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@@ -273,6 +315,51 @@ class Board {
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this.set(chosenSpace, new Tile(value));
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this.set(chosenSpace, new Tile(value));
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}
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}
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}
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}
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// Checks if the game is over (no valid moves left)
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boolean isGameOver() {
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// Check if there are any empty spaces
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for (int x = 0; x < this.sz; x++) {
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for (int y = 0; y < this.sz; y++) {
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if (this.get(new Coord(x, y)).isReplaceable()) {
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return false; // There's an empty space, game not over
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}
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}
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}
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// Check if any adjacent tiles can be combined
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for (int x = 0; x < this.sz; x++) {
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for (int y = 0; y < this.sz; y++) {
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Cell current = this.get(new Coord(x, y));
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// Skip if not a tile
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if (!(current instanceof Tile)) { continue; }
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Tile currentTile = (Tile)current;
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// Check right neighbor
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if (x < this.sz - 1) {
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Cell right = this.get(new Coord(x + 1, y));
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if (right instanceof Tile &&
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((Tile)right).n == currentTile.n) {
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return false; // Can combine horizontally
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}
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}
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// Check bottom neighbor
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if (y < this.sz - 1) {
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Cell bottom = this.get(new Coord(x, y + 1));
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if (bottom instanceof Tile &&
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((Tile)bottom).n == currentTile.n) {
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return false; // Can combine vertically
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}
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}
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}
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}
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// No empty spaces and no possible combinations
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return true;
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}
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}
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}
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// The possible movements.
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// The possible movements.
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